Assassin’s Creed brand update – Assassin’s Creed Black Flag Resynced

Ubisoft has released an Assassin’s Creed brand update following the recent appointment of a new brand leadership team for the franchise. The update confirms the leaked Assassin’s Creed Black Flag Resynced, a 60 frames per second update for Assassin’s Creed Unity on PlayStation 5 and Xbox Series, and shares updates on Codename HEXE and Codename INVICTUS.
Here’s the full update, via Assassin’s Creed head of content Jean Guesdon:
Assassin’s Creed Shadows is About to Turn One
Since launch, the experience has evolved with new features and updates, shaped in large part by your feedback. Our recent parkour refinements are a direct result of regular feedback sessions, both in person and online, with our most engaged players and creators.
On behalf of the entire Shadows team: thank you for being part of the journey! This past year has been a rewarding learning experience for us, built on this strong collaboration. We want to carry this mindset forward as a foundation to further strengthen our connection with you in the future.
Come Celebrate With Us on March 20
Now it’s time to celebrate! Tune in to our official Ubisoft Twitch channel for a livestream starting at 10:00 a.m. PT / 6:00 p.m. CET with a focus on our latest game update and we might even reveal the winners of our Parkour Challenge, along with some drops and giveaways!
As we reach this milestone, Shadows will be moving into its final phase of support.
We’re winding things down with smaller, less frequent updates… but still a few surprises! At the same time, our teams will begin shifting more focus toward what’s next for Assassin’s Creed.
So, what is next? You may ask.
Codename HEXE
While we know we haven’t shared much about this one yet, it’s being built with great care by our veteran team here at Ubisoft Montreal. Expect a unique, darker, narrative-driven Assassin’s Creed experience, set during a pivotal moment in history.
You may have seen the recent news: I have recently taken the role of Creative Director for the project, in addition to my new responsibilities as Head of Content.
We are taking the time to deliver on its ambitious vision, which means we’ll be quiet for a little longer, but we love seeing all the enthusiasm happening on our channels and can’t wait to unveil more when the time is right.
Codename INVICTUS is Progressing Steadily With a Test and Learn Approach
Codename INVICTUS is a player-versus-player multiplayer Assassin’s Creed experience led by a dedicated team of For Honor veterans at Ubisoft Montreal.
We understand there’s a lot of curiosity around this project: yes, it’s a new approach to multiplayer in the franchise, but it isn’t quite what the rumors have suggested. With player feedback at the heart of our approach, we’re exploring ways to bring the community in earlier so we can shape the experience together.
The team is incredibly passionate about what they’re building, and their work reflects our broader goal of offering a wider variety of experiences within the Assassin’s Creed universe.
Beyond these, we have several other projects currently in the works, all at different stages of development, including Assassin’s Creed Jade. We’re also looking into bringing cooperative play back to Assassin’s Creed—a detail we know didn’t go unnoticed. And while we recently chose to pivot away from an early project, the lessons from that work are already helping shape our approach going forward.
What matters most to us is giving each project the time it deserves and releasing them when they are ready.
Speculation around Assassin’s Creed is not new, but it’s worth repeating: “Nothing is true. Everything is permitted.” Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon.